- Unity 2019 personal android build full#
- Unity 2019 personal android build android#
- Unity 2019 personal android build download#
Probably the SDK is read-onlyĮxception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\platform-tools\package.xml.
Unity 2019 personal android build full#
Run with -scan to get full insights.Įxception while marshalling C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\28.0.3\package.xml. Run with -info or -debug option to get more log output. Run with -stacktrace option to get the stack trace.
Unity 2019 personal android build download#
> Could not download groovy-all.jar (:groovy-all:2.4.15) > Could not download lint-checks.jar (:lint-checks:26.4.0) > Could not resolve all files for configuration ':lintClassPath'. I tried it again over hotspot and got another error.ĬommandInvokationFailure: Gradle build failed.Ĭ:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe -classpath "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" "=-Xmx4096m" "assembleRelease"Įxecution failed for task ':lintVitalRelease'. UPDATE: I read somewhere that a bad WiFi connexion could be the case. I tried searching all of the errors in the "What went wrong" section but could not find anything useful. UnityEditor.BuildPlayerWindow+BuildMethodException: 18 errorsĪt UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:190Īt (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:95 UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179) AbortBuild (System.String title, System.String message, System.Exception ex) (at :0) .RunAllTasks ( context) (at :0) (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, report) (at :0) ( args, UnityEditor.BuildProperties& outProperties) (at :0) (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:281) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at C:/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:179)īuild completed with a result of 'Failed' ] exit code: 1 ( p, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) ( psi, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) (System.String command, System.String args, System.String workingdir, +WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) (at :0) (System.String args, System.String workingdir, System.Action`1 progress, System.String error) (at :0) ( javaTools, System.String workingdir, System.String task, System.Action`1 progress) (at :0) Rethrow as GradleInvokationException: Gradle build failed ( javaTools, System.String workingdir, System.String task, System.Action`1 progress) (at :0) .BuildGradleProject.Execute ( context) (at :0) .RunAllTasks ( context) (at :0) Rethrow as BuildFailedException: Exception of type '' was thrown. * Try: Run with -stacktrace option to get the stack trace. > Premature end of Content-Length delimited message body (expected: 31027880 received: 23854928 > Could not download builder.jar (:builder:3.4.0) > Could not resolve all artifacts for configuration ':classpath'. * What went wrong: A problem occurred configuring root project 'gradleOut'. classpath "C:\Program Files\Unity\Hub\Editor\2019.2.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\gradle\lib\gradle-launcher-5.1.1.jar" "=-Xmx4096m" "assembleRelease" C:/Program Files/Unity/Hub/Editor/2019.2.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\OpenJDK\Windows\bin\java.exe When I click "Build", it gets stuck on "Building gradle project" and Unity freezes for 30 minutes, and then I get the error:ĬommandInvokationFailure: Gradle build failed. In my Preferences, I have selected "Android SDK Tools Installed with Unity".
Unity 2019 personal android build android#
I've set up the keystores and chose Android 7.0 and Android 9.0 as minimum and target API levels, which I have downloaded using Andoid Studio. I can't find anything that helps on the internet. When I try to build my Android game, I get the error below.